![]() Now you can dynamically light your character, giving it some dimensionality. So, Toon Boom has figured out a way to provide that by allowing you to generate a pseudo-3D object from your animation using normals to fake volume (a commonly used tool in 3D animation and games). How do you light a 2D image, you may ask? The old method was to go through on a second pass and animate shapes for the highlights and shadows. It gives me a great deal of satisfaction watching my rough animations playback with the life that flipping through your paper felt like. ![]() I love the feel and responsiveness to the brushes. The toolset lets you customize the brushes to taste, and even mix and match different brushes together. But, the Harmony 12 brush tool set has expanded to include a ton of naturalistic brushes to get a more organic feel. The jump from Harmony 10 to Harmony 11 was amazing. It wasn’t so long ago that I was covering Harmony 11 from Toon Boom, when suddenly Harmony 12 is out with some spiffy new features along with enhancements to the features I already love.īeing initially trained as a traditional animator - yes, on paper - I find it a joy to work with the rasterized layers and bitmap brushes. ![]()
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